Thursday

My Review of the Conjurer


So ever since closed beta I've been playing Conjurer as my main class. It is the closest thing I could get to Black Mage / White Mage that I so loved in FFXI. Some things are a hit and some are a miss but overall it is an extremely fun class and I'm enjoying every minute of playing him.

When I first started off as a Conjurer leveling felt a little clunky. I had low HP, MP, and low armor. I also started out in Gridania where poison is a common occurrence, and dying from it is just as common. I was frustrated at first but once I hit Conjurer rank 4 I got cure. This spell changed the entire class around for me. I was now able to beat enemies down with the use of spirit dart (a spell that does lower damage but costs no MP) and then heal up with Cure and continue on my way.

Conjurer is a Disciple of Magic and thus uses MP. Final Fantasy 14 is different this time around as there is no way to regen MP naturally. At first during low levels it is a bit frustrating running out of MP and needing to run back to the nearest Aetheryte crystal to regen your MP. This is pretty much solved once you reach rank 10 and get an ability called “Radiance”. This is a weapon skill that uses TP, it gives back MP proportionate to the amount of damage it does. At level 10 this was giving me back about 60-70 MP every time, it pretty much makes running out of MP a thing of the past.

In FFXIV they have made the combat system very fast paced, this includes the magic system as well. In FFXI you had to cast a long spell that would be interrupted with just 1 hit from the enemy, in FFXIV however, the spells are much shorter and it is much more difficult to get interrupted. Just like attacking with a weapon or using Spirit Dart, magic uses stamina too, although in much greater quantities.

After level 10 Conjurer becomes a power house of pwnage, I easily and quickly destroyed anything in my level range. In the beginning they are a little slow to level but they soon start leveling just as quick or possibly faster than the other classes. The only downside is that if you are playing as a healer in a group setting you will get less skill ups than anyone else.The Conjurer all together is an awesome class, and definitely the one that I will be be playing come release day.

Here is a helpful list of Conjurer abilities:

Tranquility
Suppress your sense and gaze in ward, evoking the power to recover MP.
Rank Obtained: 1
Type of Action: Spell
Cast Time: None
Recast Time: 30 minutes
Requires: Conjurer
Spirit Dart
Launch an elemental missile attack. Damage type varies with equipped arm.
Rank Obtained: 1
Type of Action: Weapon Skill
Requires: Conjurer

Fire
"Deals Fire damage to enemies within area of effect."
Rank Obtained: 1
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 7 seconds
Action Points Required: 3
MP Cost: 10
Requires: Disciples of War, Disciples of Magic

Blizzard
"Deals Blizzard damage to enemies within area of effect."
Rank Obtained: 1
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 7 seconds
Action Points Required: 3
MP Cost: 10
Requires: Disciples of War, Disciples of Magic

Thunder
"Deals Lightning damage to enemies within area of effect."
Rank Obtained: 1
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 7 seconds
Action Points Required: 3
MP Cost: 10
Requires: Disciples of War, Disciples of Magic

Water
"Deals Water damage to enemies within area of effect."
Rank Obtained: 1
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 7 seconds
Action Points Required: 3
MP Cost: 10
Requires: Disciples of War, Disciples of Magic

Stone
"Deals Stone damage to enemies within area of effect."
Rank Obtained: 1
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 7 seconds
Action Points Required: 3
MP Cost: 10
Requires: Disciples of War, Disciples of Magic

Aero
"Deals Aero damage to enemies within area of effect."
Rank Obtained: 1
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 7 seconds
Action Points Required: 3
MP Cost: 10
Requires: Disciples of War, Disciples of Magic

Trance Chant
"Intensify your next cast, preventing it from being interrupted."
Rank Obtained: 2
Type of Action: Ability
Cast Time: None
Recast Time: 2 minutes
Action Points Required: 3
Requires: Disciples of War, Disciples of Magic
Cure
"Restores HP of allies within area of effect."
Rank Obtained: 4
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 5 seconds
Action Points Required: 2
MP Cost: 12
Requires: Disciples of War, Disciples of Magic

Stoneskin
"Hardens your skin, allowing a certain amount of damage to be absorbed."
Rank Obtained: 4
Type of Action: Spell
Cast Time: 7 seconds
Recast Time: 30 seconds
Action Points Required: 3
MP Cost: 12
Requires: Disciples of War, Disciples of Magic

Repose
"Renders stationary enemies within area of effect immobile."
Rank Obtained: 8
Type of Action: Spell
Cast Time: 2 seconds
Recast Time: 40 seconds
Action Points Required: 3
MP Cost: 8
Requires: Disciples of War, Disciples of Magic
NOTES: ~ Coming Soon ~

Shock Spikes
"Armors you with lightning spikes, stunning attacking enemies."
Rank Obtained: 8
Type of Action: Spell
Cast Time: 3 seconds
Recast Time: 10 seconds
Action Points Required: 3
MP Cost: 8
Requires: Disciples of War, Disciples of Magic

Profundity
"Enunciate, increasing the magic potency of your next cast. Lengthens cast and recast times."
Rank Obtained: 10
Type of Action: Ability
Cast Time: None
Recast Time: 60 seconds
Action Points Required: 3
Requires: Disciples of War, Disciples of Magic

Radiance
"Sear an enemy with brilliance, dealing astral damage. Grants the caster MP in proportion to the damage dealt."
Rank Obtained: 10
Type of Action: Weapon Skill
Action Points Required: 3
TP Cost: 1000
Requires: Disciples of War, Disciples of Magic

Burn
"Deals fire damage over time to enemies within area of effect."
Rank Obtained: 12
Type of Action: Spell
Cast Time: 2.5 seconds
Recast Time: 12 seconds
Action Points Required: 3
MP Cost: 16
Requires: Disciples of War, Disciples of Magic

Frost
"Deals ice damage over time to enemies within area of effect."
Rank Obtained: 12
Type of Action: Spell
Cast Time: 2.5 seconds
Recast Time: 12 seconds
Action Points Required: 3
MP Cost: 16
Requires: Disciples of War, Disciples of Magic

Drown
"Deals water damage over time to enemies within area of effect."
Rank Obtained: 12
Type of Action: Spell
Cast Time: 2.5 seconds
Recast Time: 12 seconds
Action Points Required: 3
MP Cost: 16
Requires: Disciples of War, Disciples of Magic

Rasp
"Deals earth damage over time to enemies within area of effect."
Rank Obtained: 12
Type of Action: Spell
Cast Time: 2.5 seconds
Recast Time: 12 seconds
Action Points Required: 3
MP Cost: 16
Requires: Disciples of War, Disciples of Magic

Choke
"Deals wind damage over time to enemies within area of effect."
Rank Obtained: 12
Type of Action: Spell
Cast Time: 2.5 seconds
Recast Time: 12 seconds
Action Points Required: 3
MP Cost: 16
Requires: Disciples of War, Disciples of Magic

Soughspeak
"Speak in a whisper, reducing magic potency and lowering the amount of enmity generated."
Rank Obtained: 14
Type of Action: Ability
Cast Time: None
Recast Time: 60 seconds
Action Points Required: 1
MP Cost: 3
Requires: Disciples of War, Disciples of Magic

Protect
"Enhances defense of allies within area of effect."
Rank Obtained: 16
Type of Action: Spell
Cast Time: 3 seconds
Recast Time: 60 seconds
Action Points Required: 3
MP Cost: 9
Requires: Disciples of War, Disciples of Magic

Shell
"Enhances magic defense of allies within area of effect."
Rank Obtained: 16
Type of Action: Spell
Cast Time: 3 seconds
Recast Time: 60 seconds
Action Points Required: 3
MP Cost: 9
Requires: Disciples of War, Disciples of Magic

Spiritbind
"Channel the elements, binding yourself and reducing MP consumption by half."
Rank Obtained: 18
Type of Action: Ability
Action Points Required: 3
Requires: Disciples of War, Disciples of Magic

Cure II
"Restores HP of allies within area of effect."
Rank Obtained: 20
Type of Action: Spell
Cast Time: 2.25 seconds
Recast Time: 5.5 seconds
Action Points Required: 2
MP Cost: 20
Requires: Disciples of War, Discip
les of Magic

19 comments:

  1. Cool Blog, Now following :)

    australiascrapas.blogspot.com

    ReplyDelete
  2. I don't know, this sounds like the perfect class for me (improved red mage of sorts) but it's a MMO and a paid one at that.

    I think I'll pass.

    ReplyDelete
  3. I'm actually looking into FFXIV.

    Thanks for your comments.

    Just showing my support.

    have a good night.

    ReplyDelete
  4. Thanks for the update. I'll be sure to check back often to see what new thoughts you have.

    ReplyDelete
  5. to legit my friend

    http://wordofdodd.blogspot.com/

    ReplyDelete
  6. my g card sucks i cant play this game

    ReplyDelete
  7. Cool! I haven't played FF since 7 and 8, they were good though.
    Have a nice day, supporting!

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  8. I need to get this game! Gah it looks so much fun, and ty for the great review. Now I won't have to do as much groundwork haha!

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  9. what more could people ask for . you have my support

    ReplyDelete